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ABOUT

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When I reconstruct extinct animals, the first step is to initially assemble references – in my case these are skeletal restorations, and photographs of fossils and of living relatives – then come up with the concept. My art is digital most of the time, produced in Corel Painter Essentials 8 and Adobe Photoshop (I try to use the most up-to-date versions), because it provides increased flexibility and it’s made easier to implement changes and revisions with new scientific data. There is no specific protocol when commencing a piece. I sometimes start with a pencil sketch and scanning it, other times directly via digital sketch on Corel. Once the general idea is established, I work on the separate elements, individually, on Corel. Next, I finesse the composition on Photoshop using layers, and develop the elements further, using reference photographs for the details, such as an ear, a limb, or a branch, but for the textures as well. I subsequently adjust the details on every element to fit in with the general composition. Afterwards, I paint the entire illustration on Corel, using the different brushes they provide - for the final details, I use mostly the airbrush tool. Once all that is complete, I play around with the colours, light, etc. on Photoshop. Depending on the complexity, size and composition, the shortest it can take to get a painting done is 3-5 hours, whereas the longest it takes is one to two weeks, sometimes more. 

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Left: My working process when reconstructing extinct animals digitally, exemplified by the ichthyosaur Ophthalmosaurus (top) and the phytosaur Smilosuchus (bottom).

I am a freelance natural history artist from the UK with a life-long interest in drawing nature and prehistoric life. Since a very young age I have been diagnosed with Aspergers gifted, an advantage as I can focus and concentrate for hours until I am satisfied with the work I have achieved. I am also a palaeobiologist in-training whose research interests concern the anatomy, phylogeny and evolution of fossil vertebrates broadly.  In my art, although the backbone of my creative drawing methods at present involves working with digital media, I am just as satisfied with, and originally started working with, traditional media (colour pencils, biro pen, watercolour and inks). In recent years, my portfolio has expanded to include many branches of scientifically inspired artwork with a wide range of vertebrate and invertebrate life ranging from the Precambrian onwards. Most of my work is inspired, informed or influenced by the expert publications of scientists around the world as well as by my love of wildlife and nature, and some experience on fossil hunts.

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Curriculum Vitae

Education

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Sep 2022 - Aug 2023: MScR with Distinction in Paleontology and Geobiology, University of Edinburgh, School of Geosciences


Thesis title: “The Anatomy, Palaeobiology and Phylogeny of Triisodon crassicuspis and the "Triisodontidae"”

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Sep 2018 - June 2021: BSc with Honours in Paleontology, University of Portsmouth, School of the Environment, Geography and Geosciences

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Sep 2016 - Jun 2018: BTEC Level 3 National Extended Diploma in Animal Management, Moulton College, Moulton, Northamptonshire

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Sep 2015 - Jul 2016: Studied AS level geology, biology and geography at Sharnbrook Sixth Form, Odell, Bedfordshire before transferring to Moulton College.

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Sep 2010 - May 2015: Ousedale School (Olney Campus), Olney, Buckinghamshire

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Memberships

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Geological Society of Glasgow (Sep 2023-)

I have been drawing since I can remember, and I especially enjoy working on prehistoric mammals, although my interests are by no means limited to prehistoric mammals, and I enjoy illustrating pretty much anything that takes my fancy. I have always hoped to be a scientist working in paleontology or conservation, as well as a natural history illustrator, specialising in the credible artistic reconstruction of extinct fauna (and their environments) throughout Earth's history.

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